Doug Arrived :)

Sunday, September 2, 2012. 25˚C / 77˚F @7:18 pm near Ottawa.

Doug’s First Builder Character, Aptly Named “Human Guy”.

Doug has been on the fringes of our development team since way before we were a team. But he was always too busy with other stuff to commit to joining us. Recently, on his vacation up here, he got a chance to watch over my shoulder and was impressed enough to groan and say, “Yeah, okay, I’m in-“. It took me a couple insanely busy days (busy with ‘Real World’ b.s. and trying to find time to search through old email) to find the procedure for signing him up and telling him where to go to download the blade etc.

And, when he opened it the first time, he ‘rolled’ himself a human bard (first option that popped up) and asked me how to change the colours and all that, (said he thought we should look like we were part of the same army or organization with similar uniforms?) Somehow he got he bard jacket to look like it’s velvet- (( & He said the first good look he got at the character after he fiddled with the facegen stuff reminded him of me when we met several years ago.)) ((“Except this guy has a really fat neck-” He couldn’t figure out how to fix that, but also didn’t want to mess with too many settings. He thought the character should remain about like this…))

Doug’s first screen shot.

This is the shot he said looked like me ( a couple years back…) His character is also wearing Ranger leg armour which he colourized. I thought he did a good job of trying to match the colours I’d used with my guys. He was impressed with the desert area and the sky above it. The sky is something I had nothing to do with. It’s there if you don’t select “use dynamic sky”.

— On other fronts, I managed to use the Seamless Link stuff successfully to stitch 4 areas together without blowing everything up. There are some quirks involved. I may have to create a couple extra small bits of heightmap to hide some weird effects at the joints where the heightmaps from different areas mesh and don’t want to become cleaned up easily.

Using “X-Ray vision” / peering through mountains— “Aangus on the case”.

This is what you see if you’re maneuvering around and have collision turned off. The little blue blip on the flat rocky area over there would be staring at a mountain side if he could see and was looking toward us here. The blue terrain in the distance is blue because the fog between here and there thought it should look blue. The odd bit of terrain that looks like a nasty arrow head pointing toward something just below the top left corner is a bit of terrain that hasn’t had the water stretched to cover it yet…

“Night Building”

This is a slightly different angle of the same section that Aangus was working on in the photo above this one. But here we’re working after dark, which looks pretty darn cool to me. Every now and then you need to stop and go “Oh wow- Look at this.”

And, while I’m welcoming Doug aboard, I should say that after he ran around and looked at everything his first official act was to add a crate to the Newbie Quest area (The crate would be a place holder where I want to put an open-able trunk.) The quest involved has a newbie swimming south of the main island to a smaller island and retrieving the spectacles that one of the NPC characters ‘left there’. Upon successfully completing this task the character will get a pat on the back and improve his or her swimming skills significantly. (Oh, Rock Trolls shouldn’t attempt this quest. The don’t float, can’t swim and can’t breath under water.) 🙂

~~~~~TaleRocker (Jim)

About aerendeldev

TaleRocker~DreamCat Creations is the heart of the Aerendel Development Team. We'll tell you about the rest of the team when and if they decide to 'go public'.
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